Military aircraft in MSFS have always had a bit of an identity problem. They look the part, they fly fast, but once you’re up there, there’s not much to actually do with them beyond sightseeing at Mach 1. AzurPoly has clearly been thinking about this for a while, and their latest Rafale development update suggests they’ve found a rather ambitious answer.
The team posted a new progress report this week, and the headline feature is something we haven’t seen in MSFS before: a fully custom weapons module. We’ve been following this project since its announcement back in April 2025, then through the Paris Air Show trailer, exterior completion, and cockpit and terrain-following reveal at the end of last year. Each update has pushed the scope a little further. This one pushes it even more!
According to AzurPoly, the weapons module includes a partially simulated radar system capable of detecting and tracking traffic within the simulator. From there, you can lock targets and engage them with guided air-to-air missiles, which the team says will feature realistic behavior and impact effects. The screenshots shared alongside the update show a detailed HUD in dogfight mode. It looks convincing.

The HUD itself is also getting serious attention. AzurPoly says they’ve gone as far as sourcing the real-world font used in the actual aircraft, and are reproducing the characteristic green reflection visible on the HUD glass from outside the cockpit. To keep performance in check, the HUD runs on a dedicated WASM layer, which the team says ensures smooth rendering even on lower-end systems.
Beyond air-to-air, ground combat features are also in the pipeline. Combined with the terrain-following system revealed in December, AzurPoly says this opens the door to low-level strike profiles and diverse military mission scenarios within MSFS. It’s a genuinely different proposition from anything currently available in the simulator.
There are some important caveats to understand. AzurPoly is clear that combat features will not be compatible with multiplayer for now, as the implementation pushes against the limits of what the simulator’s architecture currently allows. The team notes this is something they’re keeping in mind, but it requires further research and development. There’s also the question of distribution: functional weapons are not permitted on the Microsoft Marketplace, so the combat features will be delivered through a separate external patch rather than the main release.

The team also took a moment to admit what many in the community already sense: this project has grown considerably beyond its original scope. What started as a detailed military aircraft add-on has evolved into something more complex, and AzurPoly says the level of effort behind it is “considerable.” No release window is mentioned in this update, which is consistent with the position they took in late 2025 when they stepped back from their original end-of-year target rather than ship something incomplete.
What’s taking shape here is, on paper, one of the more technically adventurous add-ons attempted in MSFS. Whether the execution lives up to the ambition is something we’ll only know once the aircraft is in people’s hands, but AzurPoly has earned a fair amount of goodwill with their track record on the SEPECAT Jaguar and other releases. For now, the Rafale remains one of the most watched projects in the community, and updates like this one make it easy to understand why.
The Rafale is an officially licensed product from Dassault Aviation, developed by AzurPoly in cooperation with JFEXP.






